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TP16-003-Turtle-Van-Promo

The Turtle Van is a promotional Heroclix series one figurine.

Attributes[]

Armor, TMNT Ally

Powers and abilities[]

  • Personal Party Wagon: A themed team may include Turtle Van and is still a themed team as long as a character named Donatello, Leonardo, Michelangelo, or Raphael is on your force. Turtle Van can carry characters regardless of Battle Fury.
  • Almost Useless Roof Guns: Give Turtle Van a power action to make a range attack with an attack value of 10, a damage value of 3, and a range value of 6 __, but only to target characters with {symbols}.
  • One Topping Is Boring! Get Some That I Like! Give Turtle Van a power action and you may activate the "Pizza Time!" trait an additional time this turn, immediately after using it the first time. Give Turtle Van a double power action and you may activate the "Pizza Time!" trait two additional times this turn, immediately after using it the first time.
  • Park Close! (Charge)
  • Too Close! Sorry Foot Dudes! (Force Blast)
  • Ejector Seat! (Telekinesis)
  • Roof Shell Armor (Invulnerable)
  • Segmented Door Armor (Impervious)
  • I Think It's Some Kind Of Dimension X Metal (Invincible)
  • Stop Punching Holes In Our Van! Not Cool! (Toughness)
  • Put All Those Antennas And Doodads To Work, Don! (Empower)

Pizza Dial[]

  • Pizza Time! Give Turtle Van a free action to choose a friendly character with the TMNT keyword within 4 squares and roll a d6. Turn the pizza dial that many clicks. If the color of the topping shown matches that character, heal that character 1 click. If the color matches but that character is already on its starting line, modify that character's attack and defense values by +1 until your next turn.
  • What's Your Favorite Topping, Dude? This dial may turn past click #20. These colors are associated with these character names:
Blue Purple Orange Red
Leonardo Donatello Michelangelo Raphael

Below is a list of the pizza toppings you get on each click:

Leonardo Donatello Michelangelo Raphael
1 Onions 2 Salami 3 Clams 4 Pepperoni
5 Anchovies 8 Chocolate Chips 7 Guacamole 6 Sausage
10 Sweet Pickles 12 Tuna 9 Peanut Butter 11 Sauerkraut
16 Coconut 14 Yogurt 16 Chocolate Fudge 13 Popcorn
19 Marshmallow 18 Oatmeal 20 Toast 18 Jelly Beans


Point value: 100/60
Universe: Teenage Mutant Ninja Turtles

Revised[]

  • Vehicles: Vehicles can use __, can automatically break away, and can't be assigned resources or resource attachments or have damage transferred to it.
  • Piloting: An adjacent friendly character can be given a power action to become the vehicle's one pilot and be placed on this card. Pilots can't possess: {symbols} symbols and can't be bystanders. A pilot is only a pilot as long as that character is on this card. Vehicles without a pilot can't be given actions. Give the vehicle a power action to place the pilot into an adjacent square. Pilot abilities are traits that are only active when the pilot meets the prerequisites.
  • Passengers: Vehicles can use the Carry ability. Whenever they use the Carry ability do not modify their speed value from using it and they can carry up to the number of characters next to the person symbol as passengers, ignoring the speed symbols of passengers.
  • Pilot Attacks: Give the vehicle a free action and until your next turn, replace its attack, damage, and range values with those printed values of the pilot. Give the vehicle a free action and choose a standard attack or damage power the pilot possesses. Until your next turn, the vehicle can use the chosen power but can't use any other attack or damage powers.
  • Wrecked Vehicles: Remove the vehicle from the map and place a standard heavy object in one of the squares it occupied. Place the pilot into or adjacent to the square of the placed object and roll a d6. On a result of 1 - 3, deal the pilot 2 unavoidable damage; 4 - 6, deal the pilot 1 unavoidable damage.

Gallery[]

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