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  • The comics articles in general don't get many editors, or edits. There's so much to be done—writing, expanding, organizing, streamlining—and not enough people, time or sustained willpower to really do it.

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    • You're welcome! :)

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    • If I may ask: When you upload a new comic image, could you also add it to associated galleries for the issues they appear in? It could help cross-reference the image, as the image page shows what articles it's embedded in. I ask because I don't know which issue File:Church lair - living room 1.jpg was taken from. I know a lot of comic issue articles are incomplete (or in some cases not created yet), but whatever can be done can help. If an issue article does not exist, there may still be a story arc article where it can be placed.

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    • Ah, sorry about that; I'll try to do that if the page exists in future. That picture was from #42.

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    • Thanks. I've been replacing some of your lower-resolution uploads with higher-resolution crops of the originals. For cropping a section of a page, I use a tool called jpegtran, which allows the cropping of JPEG images without introducing any new compression artifacts.

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    • I like the different views you've found for Church Lair (IDW). It makes me want to do something similar for Mighty Mutanimals Base (IDW), which could also be useful in documenting its apparent changes in appearance. Anyway, I also recall a dramatic underground stairwell beneath the church depicted in the Teenage Mutant Ninja Turtles 2014 Annual. I'll see if I can add it to the gallery too.

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    • Thanks, I wanted to show as many rooms as possible and in different stages (ie, one pic is from when they were still scouting the place). Yeah, I forgot about the Annual, that ought to have some interesting views as well...

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    • Ohhhhhhhhh yes. I already found the page. It's a two-page spread. This should be fun.

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    • Excellent recent edits, by the way. Most times I think of writing articles for characters like Kleve, Montuoro or Lorqa, I get distracted and they never materialize. One of these days, I should start editing more transcripts to make this stuff easier to reference so we can improve the details of these articles, such as the transcript I prepared at Change is Constant, part 1/Transcript. (But again, I keep getting distracted and they never materialize.)

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    • Thank you! I've been rereading the series and it makes it easier for me to remember these characters in multiple appearances and what they did. I especially figured that Kleve and Montuoro should have articles, because it's heavily implied that they're going to be involved in future storylines.

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    • Yes, I only recently realized their appearances in The Trial of Krang were reappearances of previous characters. It had been just long enough that I'd forgotten about them...until I reread the Leatherhead arc recently.

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    • The same thing happened to me with Yoom and Churk; first time I read through the series, I forgot that those Utroms in the Cretaceous were also the scientists Michelangelo encountered in the Leatherhead arc (and it never fails to crack me up how Churk tries to body-slam Michelangelo in the face). They must have a series bible somewhere with all these minor character names in case they need to reuse somebody.

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    • Yes...that series bible will be called Turtlepedia if we can just manage to fill in the already-published details. Finished another transcript, by the way. Either I start the next one immediately, or put it off for months. I guess we'll find out which.

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    • Well, I'm working on the article for Jillian Amante right now. Then I'll probably do the Ghostbusters.

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    • Good luck. :) Don't forget the Ghostbusturtles, like Dan Welker.

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    • I got sidetracked by Eymo and Apap. :) Ghostbusters and Ghostbusturtles later.

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    • Councilor Apap... Poor fellow. Forgot about him until now. I came to realize that the TMNT multiverse has so few actual lawyers.

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    • And almost half the ones listed are hasty substitutes because someone else died.

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    • True, but they were still competent in their tasks. Even if Zenter was otherwise too naïve in his assumptions about Earth.

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    • Much too naive! You'd think a king would realize that even the nicest, most accepting people would probably be a bit taken aback by a scary warrior race turning up on their doorstep and announcing that they're going to live there. :)

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    • Actually, maybe not.

      It seems to me that Dimension X's space-faring major planet populations are, for the most part, tightly interconnected in travel, economy, and culture. They're not just globalized—they're intergalacticized. Even if history remains known and documented, such an existence can gradually permanently change the way its inhabitants see the very notion of civilization. After all, it's not many planets with different civilizations—it's more like just one or perhaps a handful of advanced civilizations operating over large swaths of travelable Dimension X space. It may be that the current inhabitants can no longer conceive of a world as deeply fragmented as Earth, because any such history is truly ancient history, and learnt intuition might make it difficult even for learned scholars to fully appreciate the paradigm shift from cultural insularity on a small geographic level to insularity on a much larger intergalactic level. When your world has always been small, it's hard to think big. And so it follows that if your world has always been big, it's hard to think small.

      Now consider that the Turtles not only appear comfortable in Dimension X, but also appear as adaptable and tolerant as most people in Dimension X. They have to be. They live on the fringes of society, and it's not in their best interest to go out of their way to alienate potential friends and allies. But many humans live with a kind of social privilege they may not even actively be aware they possess. An assumption of species, an assumption of culture, an assumption of limits. Some people can learn to transcend these limits, but this certainly becomes more difficult with age, which is why so many humans actually find it easier to reject difficult facts than completely recompile their worldview. And this appears not just to be a human issue; it appears to be no different with Neutrinos or Triceratons or Utroms. They may be aliens to one another, but they appear to perceive their surrounding universe in much the same way humans do, and seem to face the same difficulties adapting to huge paradigm shifts. (Of course, part of this is the nature of the fiction—it's easier for human audiences to imagine that sentient non-humans think the same way they do, except perhaps for cultural differences.)

      And since Zenter is judging Earth based on the Turtles he knows, he may have failed to realize that Earth's social and political differences might have been at least as fragmented on just one planet as on an intergalactic level with Dimension X's space-faring societies, and he overestimated the planet's current capacity for planet-wide unity. It may not really be his fault. He's a royal and can function as a judge. But is he a scientist? Is he a sociologist? Is he a biologist? While he may have some education in these fields, he shouldn't be expected to be an expert. He can consult experts if he so chooses (and he could have consulted Honeycutt), but in this case, it seems he lacked the imagination to see why he'd need to.

      Besides, he was tasked to make difficult decisions that are fair to the parties involved. And as a matter of rights, the Triceratons were wrongly taken from their homeworld, and they deserve to return to their one true homeworld. I'm sure he imagined some kind of world government would efficiently and fairly resettle returning co-natives, as he failed to imagine why they wouldn't. After all, such a resettlement operation on a planet like Neutrino or on many other Dimension X worlds would probably work just like that.

      Eh, sorry for the wall-of-text essay. I type 200 words per minute, so this is perhaps easier for me than it looks, as long as I have the time and focus at a particular moment.

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    • You make some excellent points. :) 

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    • Well, glad it was all still readable. :)

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    • I realized an opportunity here: In my IDW comic transcripts, I wikilink names of characters, significant locations, recurring references, etc. And, as some of the articles do not yet exist, there are some red links. Material waiting to be filled in with articles. So far, I've transcribed:

      There are more transcript stubs in place for the next several issues, but they are still currently blank. I'm not necessarily telling you to create articles for all the red links—do whatever you want. But I thought that if you were actually looking for missing IDW articles to set up, this could help.

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    • I shall skim through them later and see what I can do. :) One thing I'm planning to rewrite is the April article for IDW, which is bulky and very incomplete.

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    • Fair.

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    • Thanks for catching the typoes. I try to skim for them before submitting my edits, but some inevitably fall through the cracks.

      However, just keep in mind that some misspellings are intentionally not my typoes—rather, I try to reflect the typoes present in the source text. In the raw source editor, I add an invisible comment <!-- sic --> after such words, so other editors can know the misspelling is preserved intentionally.

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    • Is it just me, or is Teenage Mutant Ninja Turtles 2014 Annual/Transcript really hard to read in comic form? You have to maintain very careful attention to detail to distinguish which of the turtles are talking, and sometimes it's just not possible to determine.

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    • Gilgameshkun wrote:
      Is it just me, or is Teenage Mutant Ninja Turtles 2014 Annual/Transcript really hard to read in comic form? You have to maintain very careful attention to detail to distinguish which of the turtles are talking, and sometimes it's just not possible to determine.

      It's not just you. As enjoyable as the story is, the arrangement of the comic panels can sometimes be a litte confusing, and I more or less had to guess which one of the Turtles was talking by characterization alone (example: I'm betting Michelangelo is the one fixating on Baltizar's helmet).

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    • Well, good to know. I did my best with the clues without making any speculative guesses—I named lines of dialogue if there was enough empirical evidence to identify that character. And now there's lots of new yummy red links for...someone, anyone in their free time, if they want, I suppose...to write new articles. :)

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    • Ah, cool! :D I was going through the first Ghostbusters crossover and thinking, "Hey, Janine is in this and she doesn't have a page! Must rectify!" I might also do Kylie Griffin if I can scrounge up enough text on her. 

      BTW, I was glancing over the letters section of issue 41, and the editor explained a bit more about ooze/mutagen/psychotropic drug. Apparently the primordial ooze is the healing stuff, then there's mutagen which obviously mutates animals and has a steroid effect on humans, and then there's the psychotropic drug which I'm still not entirely sure about. Anyway, he clarified it some, because it gets confusing.

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    • So ooze and healing compound are the same thing? I thought the healing compound (along with the psychotropic compound) were just isolated components of the ooze. Now I'm confused, too. XD I mean, the ooze being the healing compound sort of makes sense if its presence was critical to maintaining Utrominon's biosphere and the planet reverted to bare space rock without it. But I really thought the healing compound was just one component of the ooze.

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    • I guess the ooze is supposed to be a life-giving/restoring/maintaining substance, hence the healings and resurrections with it, and its essential nature to the Utroms... :) 

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    • Well, a full reference of that explanation should probably be cited if and when a decision is made on what to name articles and what to merge what with what.

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    • Okay. I'll try to keep in mind what issue it is, and I'll have to look up what page.

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    • Also, I've been transcribing more slowly and spottily lately because Super Mario Odyssey on my new Switch has otherwise been eating up all my free time, and binge-playing it has reduced my useful work nerve and made my typing fingers sorer.

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    • Hey, it's a hobby and there's only so much time and energy. :D

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    • Okay, in writing Ghostbusters crossover transcripts, many topics are linked remotely to articles on Ghostbusters Wiki. However, a few articles are linked locally at Turtlepedia (in some cases they are red links). Here's a rundown of some of them that are currently red links and why I link them on Turtlepedia instead of at the Ghostbusters Wiki.

      And, basically, any Ghostbusters topics that were either introduced in or are specific to the TMNT crossovers.

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    • I've done a couple of them, and will do some more later on. 

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    • Fantastic. :)

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    • You're on a roll, you know that?

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    • Whee! :D Wanted to knock out a few more.

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    • Putting so much energy into transcribing hasn't given me much mojo for starting too many new articles lately, except for that flurry of Null Group-related articles, and that Zack Baniel's, because it was just too funny not to do. I'm glad someone else is picking up the slack.

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    • Okay, now that Vengeance, part 6/Transcript is posted, there's a topic I've sorta been dancing around up until now. Foot Headquarters (IDW). This seemed only murkily defined earlier in the series, and they made a point of how the Foot had lots of covert temporary facilities and such. But towards the end, especially after City Fall, one commonly-used building very clearly came to stand in for Foot Headquarters, and remained so up into now. The Gauntlet took place there and on its rooftop, and it is ringed by intricately-gardened balconies that have been seen in many of the more casual scenes of either the Shredder or of later Splinter. I'm saying all this because right now I have no idea how to even begin writing this article, or how to address any of the other Foot venues besides the Abandoned theater (IDW). Part of the effort would involve diving through hundreds of pages of back issues examining Foot headquarterish scenes looking for patterns.

      Also (and I understand this may become increasingly complicated as the number of transcripts increases), some newer articles (like Hamato Children or Clan Hamato (IDW)) probably should be hyperlinked in earlier transcript texts on first clearly applicable topical mention per issue. I know that's really something I'm in a logistically better position to do, having typed up the transcripts myself, but I also never expected I'd have this much sheer success churning out so many transcripts as I have. (I mean, yeah, I'd had experience at the MNT Gaiden Wiki, but this has been a much bigger project, and part of me thought I'd lose interesting and quit even before completing City Fall. Transcribing is actually proving technically easy for me—it's every new unlocked opportunity in unleashes that starts to look daunting.) So I'm not saying "hey, you, please do something for me," etc. But I guess I'm saying... Maybe, sorta kinda keep a casual eye out? Just like with articles in general where they can be improved in little ways here and there with wikilinks, corrections, etc. I really hope I haven't made transcript source code too much more intimidating than typical article source code. (Doesn't help that I still haven't rewritten template documentation for Template:qline. Sometimes it's just so much easier for me to think in code than it is for me to think in something more convoluted like English.)

      Really, until recently, there was so little IDW article editing going on at all, other than the usual article stub for new issues or a select few new topics. And now there's suddenly so much productivity, and it's great, but still only us few editors.

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    • I'll try to keep an eye out. :D

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    • Okay, that's really all I can ask. I think I was rambling mostly out of fatigue last night.

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    • I was overthinking it—the easiest way to start a new article is with an unfinished stub. I've started Pantheon scroll (IDW) and Phasing Cloak (IDW) in this fashion. If you peruse the newest transcripts, those won't appear as red links, but the articles are still bare bones.

      Still transcribing. I'll wrap up Order from Chaos, part 1/Transcript then stop transcribing for the day.

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    • Strange question... Are you by chance personally familiar with antipasto? I've never eaten it. I was just browsing freely-reusable `antipasto salad olives` images, and realized I have no idea what I'm looking at, or what an antipasto (let alone with extra olives) should even look like.

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    • I'm familiar with a form of it, but not one that has olives (I hate olives; I'm a bad Italian), just broccoli, cauliflower and carrots. More commonly they have meats, olives, cheeses, etc. I think it can also just be applied to an appetizer of some kind.

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    • Hm, and I'm not really Italian at all. I'm not super-fond of olives easier; for me, olive oil has a tendency of smothering flavors rather than complementing them. Anyway, I just figured the antipasto article could use a freely-reusable photo of what a real antipasto with olives looks like, but I'm clueless on this front. Until someone has a better idea (or one is portrayed in the comic), I'll leave the page without a picture.

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    • Out of curiosity, how would you describe the Lamina Negra Commandos? "Gang" sounds a little small-time for guys with multiple ships, selling millions of dollars in war-bots.

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    • Good question. To people who think as small as Bebop and Rocksteady, every heavily-armed paramilitary faction is as much a "gang" as a handful of street punks. Thing is, we don't know much about the Lamina Negra Commandos, and even the name of their leader Reggaeton was not the name he actually used but just what B&R called him. We also don't know the full nature of Reggaeton's organization—whether it was a paramilitary group, or an urban criminal gang, or a group of international arms smugglers. Much of this is opaque, as is the origin of his war-bots.

      Lacking more specific information, I would be inclined to use less specific terms, like "organization."

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    • Considering I'm not an administrator or a moderator, I can't tell you specifically what to do. My opinion is, use your best judgment. Consensus of multiple users and perhaps some assistance from The S will eventually hammer it out.

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    • "Criminal organization"... That works.

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    • Yeah, it's probably not very aboveboard if it's hiring Bebop and Rocksteady.

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    • Wow, you're very productive today. All I did was leave an off-hand comment "This article should be split up," and suddenly you're on it. I'm impressed.

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    • Well, undivided articles make me itch internally.

      Plus, at least two of them have articles already, namely the ship and the Technodrome (the 1987 article details what happens in Turtles Forever, so no need to do anything on that front).

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    • True. Okay.

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    • But the notice is appreciated!

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    • Eh, I'm kinda manic at the moment. So much to do, just going from task to task. I'm so wired right now, and I never even drink coffee.

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    • Okay, B&RDE transcripts might get rather complicated, and some of the red link article names may be subject to change before I'm done polishing them. Part of the problem is, the time master stuff is Mirage-IDW crossover, but I can't remember all the Mirage time travel terminology (it's been too long—maybe I'll transcribe those someday). Also, I know for a fact (from having conversations with her) that one of the writers, Sophie Campbell, is a huge Palladium TMNT fan (I've been really influenced by it too, to be honest), and it may be possible that this crossover may be incorporating Palladium references; for example, I can't remember whether the 79th Dimension of Null-Time was a Mirage reference or just a Palladium reference. It's further complicated by the fact that Palladium is not canon to Mirage, but since Viacom bought the TMNT property and IDW's series became the main comic series, all bets are off. Peter Laird told me (again, by asking him questions online) that since the sale, he no longer has the legal authority to determine what is or is not part of the Mirage continuity, so the old rules of thumb of Mirage canon no longer necessarily apply with newer Mirage-IDW crossovers (and even older edicts about Mirage canon itself may also be up in the air). ...Confused yet? I kind of am.

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    • Yeah, that's complicated. Possibly almost as much as B&RDE.

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    • Well, B&RDE was also deliberately complicated, because time travel fiction is more fun when you're confused.

      Stand by—I have a better way of organizing my thoughts in regards to the red links, but I have to gather a few links first before composing that comment.

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    • Okay. Here are the first two B&RDE transcripts' current red links. I'll just dump them all on the proverbial table here:

      • 79th Dimension (IDW)—I don't know if this is the proper article name, because I can't remember if the 79th Dimension of Null-Time is a Mirage reference, or a Palladium reference, or if it's also a 2003 series reference (as shown in the picture of the 79th Dimension of Null-Time article). I don't know if there may need to be a disambiguation page or what.
      • Bebop and Rocksteady's Cruiser (IDW)—Seems straightforward. If it has a more proper name, I'm not aware of it. I vaguely recall someone somewhere saying this is inspired by an older similar-looking toy, and I don't know what it was called. I'm not into TMNT toys at all.
      • Bebop and Rocksteady's Home in Rio de Janeiro (IDW)—Purely descriptive. That squalid hovel they live in during B&RDE.
      • Foot Clan Holding and Investment Corp—I get the impression this is supposed to be the Foot Clan when Oroku Yori and Nakamura ran it as a business rather than a ninja clan. Whether to fold it into Foot Clan (IDW) or make a separate article for that phase of the organizations' history, I don't know. The S might have an opinion.
      • Natural History Museum (IDW)—I noticed that this has not been named the American Museum of Natural History. This may be a fictionalized ersatz version of the real place. Note that it's also called just "Natural History Museum" in the museum's branding in that big banner for the exhibit, though you kinda have to tilt your head and squint just to read it.
      • Neurial Empire—Seems like a throwaway reference which may never have real story relevance. Not sure I'd even start an article for it, but just keep it an "exotic" red link.
      • Renet (Future) (IDW)—The older Lord Renet who dies in the Cretaceous. Can you think of a better article name?
      • Rodent Riot—Bebop and Rocksteady's band. Straightforward.
      • The Mysteries of the Ancient Sorceress—The name of the exhibit at the Natural History Museum where they found Renet's Beacon.
      • Time Master—This term is thrown around a lot in B&RDE, but doesn't seem established on the wiki, and may not be commonly used in other versions of TMNT. Again, I can't remember enough cross-continuity references to say whether this term is used elsewhere. May or may not be the same as Time Lord, except that B&RDE does use "Time Lord", too, implying this is the older Lord Renet's title.

      You don't have to have any opinions or actions about this whatsoever, of course. This is just what's there at the moment.

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    • I'll be honest—I don't think I really understood all the explanations in B&RDE #3, least of all Donatello's blackboard diagram, which I wouldn't even know how to begin to translate into transcript text anyway.

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    • I'm gonna have to leave the references to Time Masters/Lords and the 79th Dimension to you, I'm afraid. I don't know enough about it to even start writing on the subject.

      And yeah, I didn't really understand the diagram either. I didn't initially catch "Donatello is a dweeb" the first time, which was funny.

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    • Yeah, and I'll probably put off those references until I have a clue what I'm writing about. It's okay. Just like The S says, red links are not bad.

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    • Gilgameshkun wrote:

      It was used in Miarge, Palladium and 2003. Also I don't see why it would need a disambiguation page. Doesn't Renet say there is only one Time Dimension that crosses over with all the other universes?

      Gilgameshkun wrote:

      • Time Master—This term is thrown around a lot in B&RDE, but doesn't seem established on the wiki, and may not be commonly used in other versions of TMNT. Again, I can't remember enough cross-continuity references to say whether this term is used elsewhere. May or may not be the same as Time Lord, except that B&RDE does use "Time Lord", too, implying this is the older Lord Renet's title.
      Well I do know that it is used in the 2012 series.
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    • Renet said there was one version between the dimensions involved, but she is not necessarily the only version of Renet ever conceived. For example, Mirage Renet is not necessarily the same as 2012 TV series Renet or 2003 TV series Renet, nor are they really expected to all be the same character. These are not assumptions we can make just because the Mirage and IDW versions are the same.

      Creators decide which continuities are connected, and one set of creators for one continuity can disagree with another set of creators for a different continuity, and if both operate under license from the same property holder, they may also be licensed to create mutually exclusive versions. Mirage and IDW now share the same time travel references because Viacom has given the green light to the IDW team to do so, and Peter Laird even told me on his blog that he no longer has the authority to decide what is or isn't part of the Mirage continuity even if he produces new material in the future (as he is allowed under the terms of the sale), so he can't overrule any of Viacom's edicts. But the other continuities don't necessarily share the same characters unless stated by their creators (again, under Viacom license). The 2012 series versions of Renet and Savanti have significant backstory differences from their Mirage/IDW versions anyway, with Renet being based in the far future (not a dimension outside of time) and Savanti being a mutant rather than a demon.

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    • It's also worth noting that the editor of the IDW series said that they don't have the authority to "claim" the Renets of 2003 and 2012 (and like Gilgamesh-kun said, it wouldn't work for 2012's anyway), just the Mirage one. 

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    • Nice catch. I didn't really know of additional references to back that up, but IDW editor commentary would make a great reference.

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    • Opinion time! I just tweaked Template:qline to change quote lines from indented to non-indented but with a very thin dotted line beneath each. Looking at any of the transcripts, such as Desperate Measures, part 2/Transcript, can you tell me if it makes the lines more attractive or more readable, or does it just create unnecessary visual noise? To be clear, I want to make sure that, without indentation, each piece of dialogue is clearly separated, but that the line that separates dialogue pieces shouldn't itself appear disruptive.

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    • I kind of prefer it without the lines.

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    • Yeah, so do I, I guess. I just wanted to see if I could remove the indentations, which were kinda of an eyesore to me. But the indentations had the same purpose as paragraph indentations—to tell different quote pieces apart if they overflow to the right. Thanks for the input.

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    • I actually kinda wish it were possible in CSS to reverse-indent long dialog items, so that they start unindented, and when they wrap around, they indent then. I'll investigate the available options. Of course, I'm also keeping in mind the fallback of how it looks on the mobile app, which strips out all CSS.

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    • I did it! :D Check now. Real hanging indentation. There are still separating lines, but now they're invisible, and only reappear in the mobile version of the site.

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    • Looking good! The reverse indentation makes it a little easier to read, I think.

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    • Good! :D

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    • Got a question to ask about the Enemies Old, Enemies New arc. The page for the first portion of the story (#5) is labeled "Part 1," but it's described in the chronology/arc page as a "prologue" rather than a numbered part. Should I rename the page to reflect it's prologueness, since "Part One" is the issue after that?

      (This is relevant because I thought I might create new pages for the other parts of the arc)

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    • Good question. To be honest, I haven't been using IDW Chronology itself—I've been using TMNTEntity's chronology list, but both are supposed to be coming from the same source on, like, The Technodrome site or something. (I don't know for sure.) But you're right, even TMNTEntity goes prologue, part 1, part 2, part 3 rather than part 1, part 2, part 3, part 4. But that's okay...articles can be renamed, wikilinks fixed, and so forth. It might have been my mistake introduced to the mix, so I'll do what I can to help fix it.

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    • All right, I don't have the necessary account permissions to complete this, so I'll ask The S.

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    • Speaking of all this work... Do you have any other thoughts or reservations about how the transcripts are formatted? (Preferably something, if necessary, that can be resolved just by editing Template:qline, rather than something that will require the editing of hundreds of articles.)

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    • Nice. And now there is a Gang of Four (IDW) article (conjectural title) to tie them together, as well as new disambiguation pages for Gang of Four, Dead-Eye, Fist, Lynch and Waster.

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    • What am I saying? You're fast. You know how to browse the Recent Wiki Activity page. I'm just being captain obvious.

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    • Yeah, I kept meaning to ask you to create a disambiguation page for Waster, since it automatically went to the Archie page. :) Now they're all nicely organized. I added a picture of the IDW GOF to the disambiguation page for that too.

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    • I noticed. Fantastic. And yeah, disambiguation pages aren't hard to set up after I've already set up a ton of them.

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    • Just so you know, I just created a flurry of new IDW-related articles, mostly bare-bones and some incomplete, while I was browsing old transcripts trying to fix (of all things) a text punctuation issue.

      You can do anything appropriate with them, or nothing at all. I just wanted to let you know about them.

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    • I'll give some of 'em a once-through later on. :)

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    • Sure, whatever you want.

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    • Okay, TMNT/Ghostbusters 2 has thrown some curveballs when it comes to the names of recurring objects. I only within the past hour or so realized the miniature teleporter was called a trapgate. I still don't have a clear clue what the Ghostbusters' wrist devices are called, or the headsets Donatello and Winston Zeddemore are wearing—if I knew, I'd redlink them to article names. I've redlinked purgatory between dimensions to reference what the Ghostbusters Wiki (conjecturally) calls Bronson's Limbo, but is at least thrice called "purgatory" in the story (though the one where Bronson and Darius Dun dwell is implied to be just one of many). I've also linked some other terms already established on GB Wiki, like Ghostbusters Warehouse Facility (the long name for which in the IDW Ghostbusters universe is usually just called the Warehouse). I couldn't find GB Wiki articles for the ionized glass enclosure or the proton weapons, but they certainly factor into the story thus far. Also..."killer robots" (Zeddemore's term) or "battle bots" (Punk Frogs' term)? Even "war dimension" was a choice between Zeddemore's term or Leonardo's "battle world." A lot of characters, objects and settings, and not enough clear names to go around.

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    • Three new IDW TMNT stories published. I'm already working on the transcripts.

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    • And updates to existing articles! Will do summa that, although I see you've already updated Kleve's page.

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    • Yeah. I had specifically withheld a Villains categorization to Kleve until I knew how it was gonna go.

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    • And it seems Bob and Franz are no longer one-shot throwaway characters, but recurring now. Heh, banana nunchaku...

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    • Gilgameshkun wrote:
      And it seems Bob and Franz are no longer one-shot throwaway characters, but recurring now. Heh, banana nunchaku...

      Their little attacks were the funniest thing ever, especially with the Turtles' reactions.

      Which one is Bob and which one is Franz?

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    • I checked their first named appearances in Pantheon Family Reunion, part 1. Bob is taller and slimmer. Franz is shorter and stouter. And Alberto, of course, is moustachioed.

      By the way, I couldn't tell what was going on with Donatello. Did he need to pee because it was too funny, too ticklish, or because banging against his prosthetic kettle drum shell was reverberating against his bladder?

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    • Yes, in Reunion, part 1, though Bob and Franz appear in multiple panels, on page 8, Alberto is specifically speaking to Bob, who is taller and slimmer than he is. There are other panels that could be Franz, but there are also many unnamed minions, so appearances like the last panel of page 11 may or may not be Franz himself. But the three minions seen so far in Kingdom of Rats, part 1 and part 2 are specifically Alberto, Bob and Franz.

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    • A FANDOM user
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