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Dialogue

Embedding a line of character dialogue is the simplest mode. The first unnamed argument should be the character's name, and the second unnamed argument should be what they are saying.

Code Desktop Mobile
{{qline|Name|Hello.}}
Name "Hello."

Name "Hello."

No name

To show dialogue without a name attached, make the first argument empty.

Code Desktop Mobile
{{qline||Hello.}}
"Hello."

"Hello."

If multiple characters are conversing in such a way that the only way to tell who is speaking is from the color of the dialogue box, then the line in transcript should not be left nameless. In these cases, it's best to include the name in parentheses:

Code Desktop Mobile
{{qline|(Name)|You can infer that it is me who is speaking.}}
(Name) "You can infer that it is me who is speaking."

(Name) You can infer that it is me who is speaking.

Guillemets

For dialogue with guillemet quotes, include the named argument aquo=1.

Code Desktop Mobile
{{qline|aquo=1|Nom|Bonjour.}}
Nom «Bonjour.»

Nom «Bonjour.»

Remote dialogue

For text spoken by a character over a remote transmission or in a recording, include the named argument remote=1.

Code Desktop Mobile
{{qline|Name|remote=1|Can anyone hear me? Over.}}
Name >Can anyone hear me? Over.<

Name >Can anyone hear me? Over.<

Foreign dialogue

For dialogue appearing in the reader's language but understood to actually be in a foreign language, include the named argument foreign=1.

Code Desktop Mobile
{{qline|Namae|foreign=1|Does anyone understand this language?}}
Namae "<Does anyone understand this language?>"

Namae "<Does anyone understand this language?>"

Whispered dialogue

For dialogue understood to be whispered or otherwise spoken in hushed voices, include the named argument whisper=1.

Code Desktop Mobile
{{qline|Name|whisper=1|Pssst. Keep your voice down.}}
Name ··Pssst. Keep your voice down.··

Name ··Pssst. Keep your voice down.··

Thought bubble

For a character's inner monologue from a thought bubble, include the named argument thought=1.

Code Desktop Mobile
{{qline|Name|thought=1|No one can hear this but me.}}
Name (No one can hear this but me.)

Name (No one can hear this but me.)

Non-dialogue

Not all transcript text is character dialogue. In these cases, only the first unnamed argument is displayed, and the second unnamed argument is ignored.

Narration

Some text appears in narration boxes without quotes, intended as a "voiceover." For this, include the named argument narr=1. *This is also ideal for editorial notes with an asterisk.

Code Desktop Mobile
{{qline|narr=1|Long ago...}}
[Long ago...]

[Long ago...]

Signage

Some text appearing in the scenery is also noteworthy. For this, include the named argument sign=1.

Code Desktop Mobile
{{qline|sign=1|THIS SPACE FOR RENT}}
THIS SPACE FOR RENT

THIS SPACE FOR RENT

Description

Sometimes a story will have a lot of beat scenes, visual storytelling or communicative body language that cannot be captured in dialogue, narration or signage alone. In this case, it is possible to used the named argument sign=1 and put descriptive text in parentheses.

Code Desktop Mobile
{{qline|sign=1|(Koya rolls her eyes)}}
(Koya rolls her eyes)

(Koya rolls her eyes)

Still, this should be used sparingly and not to record every last insignificant detail. Transcripts are not a substitute for comics or shows.

Sound effects

Such as "KPOW" and "FOOM" and "taptaptap". For this, include the named argument effect=1. In the mobile version of the wiki, sound effect text appears identical to bold signage text.

Code Desktop Mobile
{{qline|effect=1|BUDDA BUDDA BUDDA}}
BUDDA BUDDA BUDDA

BUDDA BUDDA BUDDA

Tag

Larger text for story titles and such. For this, include the named argument tag=1.

Code Desktop Mobile
{{qline|tag=1|STORY TITLE}}
STORY TITLE

STORY TITLE

Formatting

Most transcript modes, both for dialogue and non-dialogue, can be formatted to certain styles by default.

Italics

For italic text, include the named argument i=1. If it is dialogue, the quotes will also be italicized.

Code Desktop Mobile
{{qline|Name|i=1|Whoa.}}
Name "Whoa."

Name "Whoa."

Bold

For bold text, include the named argument b=1. If it is dialogue, the quotes will also be in bold.

Code Desktop Mobile
{{qline|Name|b=1|Hey!}}
Name "Hey!"

Name "Hey!"

Bold italics

The named argument bi=1 is shorthand for including both b=1 and i=1. If it is dialogue, the quotes will also be both italicized and in bold.

Code Desktop Mobile
{{qline|Name|bi=1|What are you doing?!}}
Name "What are you doing?!"

Name "What are you doing?!"

Monospaced

The named argument tt=1 means the text should appear monospaced. This is useful for monospaced signage, but also for the dialogue of characters who speak in a more "synthetic" style.

Code Desktop Mobile
{{qline|Name|tt=1|I am a robot.}}
Name "I am a robot."

Name "I am a robot."

Inverted colors

Most dialogue text is dark text on a light background. But some characters speak with light text on a dark background. For this, include the named argument invert=1. The mobile version of the wiki completely ignores this.

Code Desktop Mobile
{{qline|invert=1|Name|I am scary.}}
Name "I am scary."

Name "I am scary."

Grouping quotes

Template:Quotes can be used to in conjunction with multiple invocations of the qline template to transcribe entire panels or pages of comics. Note that in the mobile version of the wiki, all text included within the quotes template appears italicized.

Code Desktop Mobile
{{quotes|
{{qline|This|Is a line.}}
{{qline|That|Is another line.}}
}}

This "Is a line."

That "Is another line."

This "Is a line."
That "Is another line."

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