- This article is about the 2003 console/PC game for the Game Boy Advance game see Teenage Mutant Ninja Turtles (Game Boy Advance).
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|Teenage Mutant Ninja Turtles|
Viacom Media Networks
|Platform(s)||PlayStation 2, Xbox, GameCube, PC|
|Release date||NA, October 21, 2003|
EU, March 12, 2004
|Genre(s)||Action, beat 'em up|
|Mode(s)||Single player, multiplayer|
Teenage Mutant Ninja Turtles is a video game of the beat 'em up genre released in 2003 by Konami. The game is based on the Ninja Turtles 2003 TV series. The main gameplay loosely adapts the following season one episodes: Things Change, A Better Mousetrap, Attack of the Mousers, Meet Casey Jones, Nano, Darkness on the Edge of Town, The Way of Invisibility, Notes from the Underground (Parts 1-3), and Return to New York (Parts 1-3) as well as a level that is not derived from the animated series at all. Although Quarry and Razorfist are bosses, Stonebiter only appears in the scenes from the cartoon.
- 1 Gameplay
- 2 Plot
- 3 Power-ups
- 4 Enemies
- 5 Bosses
- 6 Stages
- 7 Challenge Mode
- 8 Gallery
- 9 Trivia
- 10 See also
- 11 External links
The player can play as either Leonardo, Donatello, Michelangelo, or Raphael. Casey Jones and Splinter are hidden characters. There is a story mode for one or two players, and there is also a versus mode where two players can fight head to head. In the versus mode, players can fight as all 4
which needs to be completed to unlock Hamato Yoshi and his dojo. There are also third-person view races, a shell-glider level for Donatello and a bike race between Raphael and Casey.
In story mode, players control the turtles as they make their way through a total of six stages, each containing several levels or "Areas". In each level, the player will have to control a turtle of their choosing as they navigate from one end of the level to the next. While the levels themselves are essentially the same for all four turtles, certain bosses are made available to be beaten by a particular turtle, with Casey Jones being exclusive to Raph , Master Splinter being exclusive to Leo, Baxter Stockman being exclusive to Don, and Hun being exclusive to Mikey.
Stage 1: Things Change
Shortly after completing a training session one night, the turtles find their lair under attack by Baxter Stockman's Mouser robots.
During the attack, the mousers cause the ceiling to collapse, which separates the turtles from Master Splinter. Calling Splinter using a shell cell, the turtles soon arrange to meet with their master at the old drainage junction near South Point. Afterwards, the turtles briefly make their way through the sewers, where they're attacked by more Mousers. Later, after reaching a dead end, the four soon head to the surface. There, they're attacked by not only Mousers, but also thugs of the Purple Dragon gang.
After some time traversing the streets, the turtles come across Casey Jones relentlessly pummeling some Purple Dragons. Raph, recognizing Casey's anger, then proceeds to fight the hockey mask-wearing vigilante, knocking some sense into him. After learning about Casey's past with the Purple Dragons, the turtles then team up with him to take down Dragonface. In beating them, Casey soon comes to acknowledge the turtles as his allies.
Shortly after parting ways with Casey, the turtles encounter the Foot Clan. As they make their way across the rooftops, the turtles take down all the Foot Ninja standing in their way until they reach the Stocktronics building. Inside, they find April O'Neil being held captive by Baxter Stockman, who soon sends the Mousers to beat the turtles. When the Mousers fail, Baxter then unleashes a Giant Mouser Robot on the turtles. This robot also fails to destroy the turtles, who then rescue April. Afterwards, they meet up with Master Splinter, who then leads them to a mysterious chamber, which they all soon come to use as a new lair.
Stage 2: Nano
When a rash of robberies breaks out in the city, April O'Neil calls the turtles over to her place so they can not only have a sleepover, but also protect her antique shop from being robbed. That night, small-time con artist and thief Harry "The Schlub" Parker and his new son "Nano" break into April's store to rob it, with Nano taking a set of masks that he soon uses to express himself. The robbery goes south, however, when Casey Jones shows up to stop them. To defend Harry, Nano soon takes apart a car and reassembles it into a large body that he uses to beat up Casey. This earns the attention of the turtles, who wake up and fend off the groups of smaller robots that Nano created as well as several groups of Mousers and Purple Dragons. Making short work of these enemies, the turtles soon encounter the Nano Monster. After a brief fight, the Nano Monster and Harry escape.
After tending to the wounded Casey, the turtles soon decide to pursue Nano and Harry in retaliation for hurting him. After making their way along the subway line and across the bridge, the turtles reach the Junkyard where Nano and Harry are holed up. Once there, they face off with the Nano Monster once again, with the Monster assuming an even larger form to destroy the turtles. This giant form proves to be more difficult than the Nano Monster's previous forms, with the turtles having to hit it on the head to win. Ultimately, the Nano Monster is defeated when Donatello uses a magnet to capture Nano. Harry, however, tries to save Nano by turning off the magnet, only to drop Nano into a large incinerator.
While making their way back home, the turtles express their sympathy for Nano, given how he behaved like a child.
Stage 3: Trap
While investigating the turtles, Baxter Stockman reveals to his master, Oroku Saki, that he's preparing a new plan to destroy the turtles.
Meanwhile, down in their lair, the turtles watch a news report about sightings of a "Turtle Man" that is believed to be a member of a band of thieves who have plagued with the city with a string of robberies. Seeing the security footage of the supposed Turtle Man, the turtles soon head up to the surface to confront the creature and attempt to preserve their honor.
On the surface, the turtles soon discover that the Foot Ninja are behind the robberies, with Hun leading them. As the Foot and the Purple Dragons attempt to escape, the turtles give chase, eventually climbing onto the roof of the semi truck they're driving. The truck soon takes them to a construction site, where they encounter the "Turtle Man", which is revealed to be the Turtlebot. The turtles then proceed to take down the robot and foil the Foot's art theft, dropping off the art before flying home in the helicopter.
When a player's stamina meter runs low, the player can pick up a power-up:
- Box: Power-Ups are hidden inside some of these.
- Pizza: Restores Full Stamina.
- Hamburger: Restores half Stamina.
- Sushi: Restores one third Stamina.
- Soda: Restores minimum Stamina.
- Shuriken: They can be hidden inside certain boxes.
- Red crystal: Turtles gain increased attack power.
- Blue crystal: Turtles gain increased speed.
- Yellow crystal: Turtles gain increased defense.
- Purple crystal: Turtles gain one extra Gembu power (Turtle Summon).
Some boxes contain Makimono scrolls that can unlock photos in the database mode in the game.
- Blue Makimono: Unlocks one page for Leonardo's database (can only be obtained if the first player is playing as Leonardo)
- Red Makimono: Unlocks one page for Raphael's database (can only be obtained if the first player is playing as Raphael)
- Orange Makimono: Unlocks one page for Michelangelo's database (can only be obtained if the first player is playing as Michelangelo)
- Purple Makimono: Unlocks one page for Donatello's database (can only be obtained if the first player is playing as Donatello)
- Gray Makimono: Unlocks three pages in the other characters' database (any player can obtain it)
Stage 1 - Things Change Area 1 - Leonardo, Donatello Area 2 - Raphael, Leonardo Area 3 - Leonardo, Donatello, Michelangelo Area 4 - Leonardo, Donatello, Michelangelo Area 5 - No one
Stage 2 - Nano Area 1 - Leonardo, Raphael Area 2 - Leonardo, Donatello, Raphael Area 3 - No one Area 4 - Leonardo, Donatello, Raphael Area 5 - Leonardo, Donatello, Michelangelo Area 6 - Leonardo, Donatello, Raphael
Stage 3- Trap Area 1 - Raphael, Leonardo, Michelangelo Area 2 - No one Area 3 - Leonardo, Donatello, Raphael Area 4 - Leonardo, Donatello, Raphael Area 5 - Leonardo, Raphael, Michelangelo Area 6 - No one
Stage 4 - Tengu Area 1 - Raphael, Donatello, Michelangelo Area 2 - Leonardo, Donatello, Michelangelo Area 3 - Raphael, Michelangelo Area 4 - Donatello, Michelangelo Area 5 - Leonardo
Stage 5 - Notes from the Underground Area 1 - Raphael, Donatello Area 2 - Donatello, Michelangelo Area 3 - Raphael, Michelangelo Area 4 - Raphael Area 5 - No one
Stage 6 - Justice Area 1 - Raphael Area 2 - Michelangelo Area 3 - Michelangelo, Donatello Area 4 - No one Area 5 - Michelangelo Area 6 - Michelangelo Area 7 - No one Area 8 - No one
All four turtles can use special costumes when they are unlocked. Leonardo wears a black ninja outfit. Raphael wears biker clothing and a helmet. Michelangelo wears his Turtle Titan superhero costume. Donatello wears a trench coat, fedora, and a goofy pair of glasses.
Here is a partial list of enemies in the game.
- Mouser Robot
- Purple Dragons
- Foot Ninja
- Foot Tech Ninjas
- Foot Bees
- Prototype Mousers
- Underground Monsters
- Underground Insectoid Monster
Bosses are usually at the end of a level, though not always.
- Casey Jones (Raphael only)
- Dragon Face
- Giant Mouser Robot
- Nano Monster (Ver. 2, 2.1 and 3)
- Evil Turtlebot
- Mystic Foot Ninjas
- Foot Gunner Ninja
- Leonardo (except if you are Leonardo)
- King Nail
- Splinter (Leonardo's bonus level only)
- Hun (Michelangelo and Casey only)
- Elite Foot Ninjas
- Dr. Stockman (Donatello and Splinter only)
- The Shredder
- Oroku Saki
- Hamato Yoshi (Challenge Mode)
There are level and dojo stages, Each stage has areas inside it, and each dojo stage is a mission.
Things Change: Stage 1
- Sewer Area 1
- Streets Area 2
- Alley Area 3
- Rooftop Area 4
- Stockman's Lab Area 5
The Secrets: Dojo Stage
You have three minutes to find three Makimonos hidden within boxes scattered around the room. The boxes float up and down in the air, So it's necessary to use a jump attack to break them.
Nano: Stage 2
- April's Antique Shop Area 1
- Subway Station area 2
- Subway Train Area 3
- On the Bridge Area 4
- Junk Yard Area 5
- Junk Yard Rear Area 6
Trap: Stage 3
- Art Warehouse Area 1
- Trailer Roof Area 2
- Construction Site Area 3
- 13th Floor Area 4
- The Top Floor Area 5
- Air Area 6
Dojo Stage: Progress
Each Turtle has a different test.
Leonardo's test: Defeat 30 foot ninjas without taking any damage.
Raphael test: Defeat 50 foot ninjas without being knocked out.
Michelangelo's test: Perform a 10-hit combo with only 10 foot ninja.
Donatello's test: Defeat 10 foot ninjas in one minute.
Tengu: Stage 4
- Museum Entrance Area 1
- Dinosaur Exhibit Area 2
- Egyptian Exhibit Area 3
- Courtyard Area 4
- Japanese Art Exhibit Area 5
Notes from the Underground: Stage 5
- Mouth of the Underground Area 1
- Underground World Area 2
- Abandoned Town Area 3
- Genetic Lab Area 4
- Cultivation Room Area 5
Ordeal: Special Stage
The Turtles must duel with Leonardo who pretends to be the Shredder. If the player is Leonardo, he must face Splinter.
Justice: Stage 6
- Entrance Area 1
- Japanese Garden Area 2
- Foot Science Lab Area 3
- Mouser Arsenal Area 4
- Demolitioned Arsenal Area 5
- The Corridor Area 6
- Heliport Area 7
- Shinto Palace Area 8
- (You have to have beaten Justice: Stage 6 Area 7 with all 4 Turtles to play this)
How to unlock: Beat the game with all four Turtles and Challenge mode becomes unlocked on the Mode Selection screen.
- Splinter and Casey are unlockable playable characters. Casey is unlocked in his own story mode if player collects all makimonos in the game, while Splinter is unlocked if player completes story mode with all 4 turtles. They both also can be played as team like turtles(ex. Player 1 controls Splinter, player 2 may control Casey and vice verca).
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