Hello. I just learnt that you are the admin of Turtlepedia. I wanted to inform you of an issue that has been on my mind about this wiki for a long time, and has culminated in a proposal I've made in the forums. It seems that you last made edits back in May, so I don't know if you're active at this time. But I thought it would be proper to bring this to your attention. :)
The S is the only ADMIN ON HERE. he runs this wiki he's pretty much in charge, and all the stuff he posted were warnings and questions about all the things you were doing wrong. he's one if the people who blocks and ban's. and i dont see anything innapropriate on your wall , if your lying about that i'll report that your making stuff up.
Wikisareawsome wrote: There is a user called The S and he once bothered me on my user message wall. He put something inappropriate on my message wall.
First:"The S"is the admin from this wiki,and not some random user,like you are calling him right now.Second:He warned you a plenty of times,and you keep ignoring it,and this means that you are a ignorant.Third:Keep doing it,and you gonna be blocked,my last warning.
I have a question I would like to discuss with you about on IRC, if you are willing to comply.
It's regarding this wiki and all, and, well, I have some important questions I need to ask. Can we talk on some IRC channel we can meet up at privately? If so, you or I can name the channel, and we can just talk through PM about it.
Hey, sorry I've taken so long to reply. I'm planning to fork Turtle Arena as a new game (Extraordinary Beat X) without the Ninja Turtles. I haven't decided what happens to Turtle Arena after that, might stop working on it completely or just keep the code up to date with game engine stuff I'm doing.
woah, haven't look at my talk page in a while and just saw this message. so, you plan to transfer to EBX w/o the turtles? how would that work in terms of characters? btw, been trying to use blender to tweak with the models and been having trouble with the md3 files. been looking all over for a blender md3 import, but couldn't find an up-to-date one. what'd you use?
Some character info: google docs spreadsheet I'll try to get more stuff online soon (game design document, some character concept drawings).
For models I used Wings 3D (create meshes and UV maps, export to .obj) and Maverick Model 3D (import .obj, animate players / convert to .md3). There are various .wings and .mm3d source files. Some sphere models were made in MM3D and saved to MD3 directly. When editing player meshes, I used Wings and then re-imported and re-attached all vertexes to skeleton in MM3D. It's a very tedious and time consuming workflow to make mesh changes to players...
In the future I intend to use Blender for modeling and animation, then export to IQM for use in-game. Blender IQM exporter: http://lee.fov120.com/iqm/ (though, IQM support is broken (maybe non-existant) in Turtle Arena 0.6.x.)
btw, I'm connected to IRC basically all the time, so don't feel like I'm ignoring you when I don't reply right away. If you stay connected to IRC I'll reply eventually.
woah, the design work is much further along than i thought! nice job! i'm intrigued with the new ideas! once i better skilled at C/++, you wouldn't mind if i kind of adopt it when you're done, would you?
Thanks. I think as long I'm maintaining the closely related Spearmint / EBX, I'll probably keep updating Turtle Arena's code too. If you want to join making content and game-design changes to TA that's cool, it's probably in the best interest of the game.
Probably worth writing out and/or discussing what we want the game to be, so compromises can be made and whatnot. If you're interested.