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"Many planets before yours have spoken of duty. They too have been consumed by the Krang and now our glorious crusade continues to restore the natural order of things. The strong will devour the weak."
— Krang One

Krang One is one of the three Krang which appear in the Rise of the TMNT movie. He is the first to exit the prison dimension, and takes on a leadership role over his siblings.

History[]

During the feudal era, the Krang came to Earth in a bid to conquer it. Four Japanese warriors used a keystone to seal them in a prison dimension, where they remained for approximately 1000 years. At some point, the Foot Clan began to worship these aliens, and sought to bring them back to Earth.

In modern day, the Foot Clan hired Hypno-Potamus and Warren Stone to track down the keystone and retrieve it. Their goal was interrupted by the Mad Dogs; Raphael managed to secure it away from them with his mystic aural form, but his aura's arm was chopped off by Leonardo's portal in hubris. Hypno retrieved the stone and it was taken from him by the Foot Lieutenant, who took it back to the new Foot headquarters to summon the Krang.

After the future rebel soldier Casey Jones convinced the Mad Dogs of the Foot Clan's plan to unleash the Krang, they headed off to stop the plan from being fulfilled. They failed, and Krang One stepped through the gate. The Mad Dogs attempted to fight him off, but he proved to be able to match them in combat. Their efforts were further hindered when Krang One opened sets of gills on his sides and shouted, nullifying the Turtles and April's mystic powers. Krang One's siblings, Krang Two and Krang Three, subsequently exited the portal. Krang One instructed Krang Three to expand the portal so they could retrieve their spaceship, the Technodrome. Leo was able to secure the keystone again, temporarily preventing the Technodrome from arriving, but Raphael was subsequently attacked. Raph secured his Donnie Pod onto Leo and allowed him to escape with the keystone, while Raph ended up captured and assimilated into a Krang zombie.

With Raph's help, they ascended to the top of Metro Tower to open another portal, this time succeeding in retrieving the Technodrome, as well as the Krang's titans. Krang One sat upon a skull throne while his brother controlled the Technodrome and his sister acted as an enforcer.

The remaining Turtles their way inside the Technodrome, while April, Casey, and Splinter battle Krang Two back on the Earth surface. Leo heads to attempt to free Raph from the Krang, facing his brother as well as Krang One, and Michelangelo and Donatello sever Krang Three's connection to the Technodrome, allowing Don to meld with the organic controls and briefly take over the ship before Krang One detaches him from the controls.

With the three Turtles captured by Krang One and beginning to become assimilated, Leo manages to reach Raph's true self and he shrugs off the transformation. Each of the other Turtles push through their assimilation and they all regain their mystic powers. The four Turtles brawl against Krang One on the surface of the Technodrome, and although they all form together to attack with a giant mystic aura combination, Krang One defeats it with a single flick of his titan's finger. Krang One smashes Don, knocking him into Mike, and sending the two flying off of the Technodrome. Leo uses a portal to send Raph after him, and they land on Staten Island.

Leo continues to fight Krang One alone, and Casey finally makes it to the keystone. Leo instructs him to pull it out once he and Krang One are both on the other side, as it's the only way he can keep the alien from coming back before the portal is closed. Leo throws one of his katana into the portal and stabs Krang One's titan with it, teleporting them both into the prison dimension. Casey tearfully does as instructed, trapping them both inside and destroying the Technodrome.

Krang One loses his composure and begins mercilessly beating on Leo, with Leo resigned to his fate as punching bag so long as his family is safe back on Earth. Out of desperation, Mikey tries to use his mystic powers to generate a rip in time/space, as he did in the future to send Casey back, and with Raph and Don taking the brunt of the power, he manages to rescue Leo and close the portal before Krang One can make it through, leaving him furiously trapped in the prison dimension once more.

Personality[]

Krang One strongly believes in the "survival of the fittest" and "might makes right", and sees himself and his kind as superior to all other beings. He also sometimes showcases that he only really cares about himself, and shows apathy at the fact that only three of his species exist. He views things such as duty and honor as meaningless. His biggest trait is his arrogance, seeing himself as a gift to the Earth, claiming he was saving the "weak planet" as he put it. Though not to the same extent as his sister, Krang One is shown to be sadistic, clearly finding pleasure in watching Leo being forced to fight the zombified Raph.

Krang One's arrogance is also his greatest weakness as it causes him to underestimate his enemies, despite managing to knock them all down quick in the first and second fight, no matter how many times, they all prove Krang wrong that they’re not weak, and he continues to call them weak when Krang himself is the one who’s truly weak on the inside, both mind and soul, the best example being during his final fight against Leo he constantly looked down on the young mutant, not realizing the latter's plan to trap him back in the Prison Dimension before it was too late, causing Krang to be ultimately outsmarted for strongly underestimating his enemies. Despite his normally calm demeanor, the Krang Leader can show extreme aggression once pushed past his breaking point. This is shown after both re-imprisoned in the Prison Dimension and the Technodrome's destruction, (after a brief moment of bewilderment) he displayed unbridled fury and proceeds to brutally pummel Leo to near-death.

Abilities[]

  • Power Nulification: Krang One is able to emit a multi-colored sonic scream that can remove an enemy's mystic power.
  • Hand-to-Hand combat: Krang One is skilled at close-ranged combat while both out of and in his battle suit.
  • Mind reading: Krang One can insert his tentacles into the victim's brain and read their thoughts. He used this ability on Raph to find out where the key was.

See also[]

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