Felkyrie is the final boss of Leo's Nightmare in Teenage Mutant Ninja Turtles 3: Mutant Nightmare. Very little is known about it, as it is given no foreshadowing or introduction, other than that "normal attacks" are useless against it.
Behavior[]
Felkyrie is normally completely immune to attacks. It only becomes vulnerable after using certain attacks, or when stunned.
It uses the following attacks in battle:
- Teleports across the arena. It becomes briefly vulnerable after it arrives at its destination.
- Teleports high into the air, and a section of the ground becomes marked in purple. Felkyrie then crashes down onto the targeted location, dealing heavy damage to all turtles nearby. This makes it vulnerable for a fairly long duration.
- If Felkyrie is below half health, attempting to attack it after it uses the previous attack will cause it to wrap itself in its wings, guarding against the turtles' attacks for a short time, before rising up and blasting each turtle with a column of energy from beneath them. It is briefly vulnerable after ending its guarded state, and attacking it during this opportunity will prevent its follow-up energy blast.
- Fires three exploding electric balls (sometimes twice in succession). This is Felkyrie's only attack that does not leave it vulnerable.