<p>I don't necessarily mind there being more mutants or more mutant turtles. But what I really like in a <i>TMNT</i> story is a continual reminder of how vulnerably <i>human</i> they all are. I mean, sure, sometimes the inside of a lair or abandoned warehouse has an impressive home, but oftentimes that just means a relative measure of luck and success. In truth, there was never anything glamorous about squatting in a
storm drain, or trying not to freeze to death in a
water tower. In Mirage, many of the Turtles' moments of relative comfort came from the kindness of their lasting friends like
April or
Casey, but even those friends could be
startling vulnerable without warning. IDW has, for the most part, kept the human vulnerability and the difficult living conditions easy to remember, with safe and comfortable dwellings being more a latter of perseverence and luck than anything else.
</p><p>Take the
Mutanimals, for instance. They aren't
wannabe superheroes living on an
idyllic Caribbean island, living off what I can only assume is
Mondo's trust fund. No, IDW's Mutanimals are squatting in an
abandoned building.
Hob is a serially traumatized revolutionary idealogue who just screams the word "damaged" in everything he says and does. And while the people who work under him are willing to sign on to his cause, even they want peaceful lives someday, not just for other vulnerable mutants, but for themselves as well. These Mutanimals for the large part have no superhero powers, and don't act like superheroes either. What they've been able to do is to pool determination, skills and resources towards their shared success and survival. Some of them are little more than children—
Slash with his crisis of purpose,
Pete with his happy-go-lucky cluelessness,
Seymour with his extreme mortal vulnerabilities, and stepford-smiling
Mondo who has become increasingly traumatized from being in one too many horrific situations. Of the more adult-like members,
Sally is never afraid to tell anyone what's on her mind, and how much she <i>doesn't</i> want Hob lying to friends or biting off way more than they can chew.
Ray is loved like family, but is no stranger to questionable ethics.
Herman can be friendly and kind, but at times disturbingly uncritical of Hob's strategies. And yet in all these characters, these attributes are very realistically human. None of them are perfectly good nor irredeemably bad, and they are all vulnerable, as we devastatingly saw in Slash's case.
</p><p>So, sometimes in a <i>TMNT</i> continuity there can be too many throwaway mutant monsters-of-the-week, or characters whose abilities are too god-mode. These things may be part and parcel of a mutant superhero genre. But <i>TMNT</i> comics are for the most part neo-noir and shinobi genres, and many of its mutant characters, appearances aside, can be strikingly ordinary people in a less-than-perfect world. I've seen a bit of this down-to-earth mutant appeal bleeding a little into <i>
Rise of the TMNT,</i> too, with characters like
Warren and
Hypno paying rent in an apartment that is perhaps too small for them, and
Todd operating a low-revenue small business even as he struggles paying his bills and creditors, and
Repo operating a shady but public salvage business, and the
Hidden City having a significant and recognizable everyday-life aspect to it like any other city that isn't so hidden. No, more mutants and more mutant turtles are not necessarily a bad thing. They just need balance.
</p>