Thread:Yoshimickster/@comment-995426-20151104041829/@comment-995426-20151105014011

MNTG is already deeply established, and there was already a strong culture of TMNT fanworks even before Nickelodeon acquired the license. Basically, fanworks can do almost anything they want as long as they adequately cite copyrights and don't make or solicit any money for their work. Just like Nintendo-based fangames, which are equally abundant.

As I've said before. I'm not a fan of the 87 universe. I do like a few of the loosely 87-inspired video games Konami did in the 80s and 90s, but they seem to exist largely in their own universe anyway, and frequently borrowed elements from Mirage and Archie. Even then, those games had their flaws, usually in the area of painfully facile plot. But technically, they could be very solid games. Consider Teenage Mutant Ninja Turtles III: Radical Rescue, which was actually made by the same Konami dev team as Castlevania: Symphony of the Night, but they made Radical Rescue first and used what they learnt from that project to make Symphony of the Night an even better game. Its Metroidvania game engine isn't nearly as complex as Symphony of the Night, but it was nothing to sneeze at on Game Boy Classic in 1993.