Thread:Thejluninja/@comment-59506-20130125000821/@comment-59506-20130330164710

Some character info: google docs spreadsheet I'll try to get more stuff online soon (game design document, some character concept drawings).

For models I used Wings 3D (create meshes and UV maps, export to .obj) and Maverick Model 3D (import .obj, animate players / convert to .md3). There are various .wings and .mm3d source files. Some sphere models were made in MM3D and saved to MD3 directly. When editing player meshes, I used Wings and then re-imported and re-attached all vertexes to skeleton in MM3D. It's a very tedious and time consuming workflow to make mesh changes to players...

In the future I intend to use Blender for modeling and animation, then export to IQM for use in-game. Blender IQM exporter: http://lee.fov120.com/iqm/ (though, IQM support is broken (maybe non-existant) in Turtle Arena 0.6.x.)

btw, I'm connected to IRC basically all the time, so don't feel like I'm ignoring you when I don't reply right away. If you stay connected to IRC I'll reply eventually.